#RB:MG Gen.Col.A Fast/Var.
Generate Animation Keyframes for "Bullet-"Type Animation".**Objects will fly "one after the other" from A to B**and then drift into the Rigid-Body System.**_
Move the Animation-Slider to the starting frame.**Move all Canon-Objects into "Collection A" (Layer 1).**Place one Empty Object at the target-Position, and select it.**_
Press the LMB (Fast Animation)or the RMB (less fast).**Here you need to press only the LMB or the RMB.**The number of Bullets is per Canon Object.**_
HINT:Depending on the number of Bullets, this may take a while!
BUA=Get_Target_for_Canon()
[INP]Number of Bullets.!50
Massive_attack_D(BUA,GA,5,[INP1],0,10)
RB_Bakeonly()
#END
[OnRightMouseButton!]
BUA=Get_Target_for_Canon()
[INP]Speed,Number of Bullets.!3,50
Massive_attack_D(BUA,GA,[INP1],[INP2],0,10)
RB_Bakeonly()
#END
