#RB:MG Gen. Act.Tar/Src
Generate Animation Keyframes for "Bullet-Type Animation".**Clones from Active Object will fly from A to B**and then drift into the Rigid-Body System.**_
The bullets will be generated as copies of the active object,**so only the active Object is used.**_
1.Move the Animation-Slider to the target frame.**Place any Axis or Object on the target-Position and select it.**Press the LMB.**_
2.Move the Animation-Slider to the Starting Frame.**Move the Active-Object to the Starting Position.**3.Press the RMB.**All generated Bullets will be**copies of the Bullet-Object.**_
HINT:Depending on the number of Objects, this may take a while.
BUA=Get_Target_for_Canon()
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[OnRightMouseButton!]
[INP]Number of Bullets?!70
Massive_attack_C(BUA,8,[INP1])
RB_Bakeonly()
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