#RB Set BB to Sphere/BOX
LMB:Set Rigid-Body Bounding Box from all currently selected Objects to SPHERE.**_
RMB:Set Rigid-Body Bounding Box from all currently selected Objects to BOX.
RB_SetBB('S')
[OnRightMouseButton!]
#RB Set BB to BOX
RB_SetBB('B')
#END
