#RB:Artillery A/B
Generate Animation Keyframes for Artillery-Fire, include Explosion.**Move the Animation-Slider to the starting frame.**Selected Bullet-Objects and add them to Collection A.**Next select the target Object.**Now press this Button.** All objects will drift into the Rigid-Body System.**_
**Use either the left or right Mouse-Button..**Press the LMB (automatic settings) or the RMB (less fast, decide Details).**Here you need to press only the LMB or the RMB.**_
HINT:Depending on the number of Objects, this may take a while!
BUA=Get_Target_for_Canon()
Fr=Get_Actual_KF()
Massive_attack_E(BUA,GA,2,10,1,0)
RB_Bakeonly()
#END
[OnRightMouseButton!]
BUA=Get_Target_for_Canon()
Fr=Get_Actual_KF()
[INP]Speed,Lenght,Depth!2,10,2
Massive_attack_E(BUA,GA,[INP1],[INP2],[INP3],0)
RB_Bakeonly()
#END